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Showing posts with label The French Confection. Show all posts
Showing posts with label The French Confection. Show all posts

Wednesday, 2 May 2012

Transcription: 'The French Confection'

Final Image 
The Making Of The French Confection
                                                              Maya Technical Paper



Demo Reel (Work in Progress) 




DVD Design and Cover 


Tuesday, 1 May 2012

Transcription:The French Confection A Nearly Final Piece

It has been a while since I last posted anything but I have been working and I can say that I am nearly finished. I got to still make a few more changes especially to the light as the scene is still too bright, it need to be a bit darker. But here is how my final piece look so far.... 

Beauty Pass

Ambient Occlusion (*need to fix problem)

Toon Outline


Final Image

Thursday, 12 April 2012

Transcription: Eiffel Tower Completed

It wouldn't be a  Paris without the Eiffel Tower so here it is finished .......



Also I added a bit of a glow to make it seem as if it is lit up. 



Wednesday, 11 April 2012

Transcription: Update

Today I was able to  finalise another one of  the  buildings, the Patisserie (cake shop). The only thing I need to do is harder some of the edges but apart for that it is ready to go into my final scene and render a turnaround. 






Below is a test with bump maps, not 100% sure if it was effective.


Onto the next building .........,

Tuesday, 10 April 2012

Transcription: Progress Update

Its been a while since I last posted anything but I am currently trying to finish off texturing all the buildings. But here are the last of the building that needed to be model which I finished a  couple of days ago and have not got round to posting. Now that all the buildings have been model, I am going to take them and put them all together and start composing my scene, so when I finish texturing each build I will just have to import the object and then set up lightening. 


Un Chat Gris (Hotel)






Restaurant 1






Restaurant 2 







There are parts of these model that need fixing/improved but this can all be done when I come to texturing them. I have also modelled the Eiffel Tower but Maya keeps crashing so tomorrow I will post an update of that . Also I am going to continue texturing and as soon as the each building is to the stand of my first building (book shop) then I will post it up and also look at having animated turnaround for each building. 

Tuesday, 3 April 2012

Transcription: More Progress

Today I was able to finish modelling another building the cafe, my aim is to try and build a building a day which so far is working. The only that I need to make sure with this model is the windows epically the tea cups shape canopy stand out a bit more because in this model they don't seem to be standing out so much but I think that is down to the colours i chose to colour it. So with the next stage texturing I got to make sure that they pop out a bit more. But here is today's model...........

Model 


Coloured Model 


Coloured Model Turnaround


Monday, 2 April 2012

Transcription: Today's Progress...........

Today I have been modelling the Art Gallery concept/building. I still feel it needs some more work done to it to push it even further but I think this can be done in the next stage. Which  is texturing and adding the Toon Outlines. But here is how it look so far...........





Sunday, 1 April 2012

Transcription: Progress Update

So after taking Alan's advice about how to improve this piece as well as how I could go about lighting my final scene. One thing that Alan did suggested that I think really works for my style is adding a Toon outline which makes the building seem as if it has been drawn. 

The Bookshop building is nearly complete there are just a few tweaks to be do to the texture that I noticed on the turnaround below but this can be done when I start putting my scene together.



This turnaround is a rough version, but the official turnaround will be more professional in the way it is presented and the quality will be better. 


Next I have moved on to another building the Cake Shop (Patisserie), I have completed the modelling, uving stage next is to add texture and Toon Outline. With this Design I have built it to represent a cake and hopefully when I added the texture, it will be able to make it seem as if the windows etc are icing and have been placed on the building.



Sunday, 25 March 2012

Transcription: Progress So Far.....

There has been a lack of post on my behalf because I have been so engrossed with modeling the rest of my buildings. But here is how my first attempt at texture my first building. I am actually really please with how it has come out but I think there are a few other things I could do to it for example added some displacement maps or bumps maps to make it feel a bit more 3D.






Just playing around with what we were taunt in this weeks tutorials about Mental Ray. 


Wednesday, 21 March 2012

Transcription: First Texturing Attempt

So I decided to start experimenting with textures, here is my first attempt unfinished as I still have to the roof to do but also some of the uv's need adjusting. For a first attempt I think that it turned out okay and it is kind of starting to look like my concepts. So more experimenting is needed......



Sunday, 18 March 2012

Transcription: More Model Development

So the model is slowly getting there, I added colour  to help me understand the model a bit more but also this will help when it comes to adding texture. Just realised looking at these images there are a few changes I have got to make to the model. But then it is on to setting out the UVs and experimenting with patterns/textures. 




Wednesday, 14 March 2012

Transcription: Modelling Started on First Building


I deiced that I would choose the most resolved of my design and start modelling and then start experiment with texturing, to find the best method to create my designs. So I decided to start modelling the Bookshop design.




Here is how far I have got with modelling, still got to finish off modelling the windows and chimneys, then go back and clean up the model. I didn't realise how hard it  would be to model this design because when design the building I didn't really think about what this design would look in 3D (meaning what it would look from the back and sides). So I am glad that I deiced to actually sit down and think and draw this out before going in to Maya, this help alot with modelling.




Still a long way to go but starting to feel much happier now that I can see what my design are going to look like :) 

Tuesday, 13 March 2012

Maya Tutorials: Mental Ray (Depth of Field Methods - Part 2)

 Beauty Pass

 DOF Pass


Final Pass

Maya Tutorials: Mental Ray (Depth of Field Methods - Part 1)

Maya Software: Camera Depth of Field

No Depth of Field

With Depth of Field 

Measured Focus Distance

Focus Region Adjustment

Mental Ray: Camera Depth of Field 


Standard Depth of Field

Anti-Aliasing Contrast Adjustment 


Lens Bokeh

Defult

Plane 4.000

Radius 0.300

Samples 12

Bias 0.800

Anti-aliasing Contrast