Beauty Pass
Ambient Occlusion Pass
Final Image
Sub Surface Scattering Part1: Grapes
Ambient Occlusion Lighting & Light Decay
Lighting Profiles: IES Lighting Information Files
Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes
Mental Ray: Round Corners Node
Depth of Field: Using Luminance Depth
Beauty Pass
Luminance Depth Pass
Cube Matte Pass
Final Image
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