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Wednesday, 21 March 2012

Transcription: First Texturing Attempt

So I decided to start experimenting with textures, here is my first attempt unfinished as I still have to the roof to do but also some of the uv's need adjusting. For a first attempt I think that it turned out okay and it is kind of starting to look like my concepts. So more experimenting is needed......



Sunday, 18 March 2012

Transcription: More Model Development

So the model is slowly getting there, I added colour  to help me understand the model a bit more but also this will help when it comes to adding texture. Just realised looking at these images there are a few changes I have got to make to the model. But then it is on to setting out the UVs and experimenting with patterns/textures. 




Thursday, 15 March 2012

Maya Tutorials: Dynamics (Goals, Instances and Sprites)

Instancing Part 6: Aim Direction (Arrows)


Instancing Part 7: Aim Direction (Rockets)



Instancing Part 8: Rotation Types (Pointers)



Instancing Part 9: Instances & Paint Effects (Trees)






Wednesday, 14 March 2012

Transcription: Modelling Started on First Building


I deiced that I would choose the most resolved of my design and start modelling and then start experiment with texturing, to find the best method to create my designs. So I decided to start modelling the Bookshop design.




Here is how far I have got with modelling, still got to finish off modelling the windows and chimneys, then go back and clean up the model. I didn't realise how hard it  would be to model this design because when design the building I didn't really think about what this design would look in 3D (meaning what it would look from the back and sides). So I am glad that I deiced to actually sit down and think and draw this out before going in to Maya, this help alot with modelling.




Still a long way to go but starting to feel much happier now that I can see what my design are going to look like :) 

Tuesday, 13 March 2012

Maya Tutorials: Mental Ray (Depth of Field Methods - Part 2)

 Beauty Pass

 DOF Pass


Final Pass

Maya Tutorials: Mental Ray (Depth of Field Methods - Part 1)

Maya Software: Camera Depth of Field

No Depth of Field

With Depth of Field 

Measured Focus Distance

Focus Region Adjustment

Mental Ray: Camera Depth of Field 


Standard Depth of Field

Anti-Aliasing Contrast Adjustment 


Lens Bokeh

Defult

Plane 4.000

Radius 0.300

Samples 12

Bias 0.800

Anti-aliasing Contrast


Maya Tutorials: Mental Ray (Motion Blur Methods)

Maya Software Rendering 2D Motion Blur 










Maya Software Rendering 3D Motion Blur


3D Motion Blur: Mental Ray No Deformation


Mental Ray Rendering Rasterizer (Rapid Motion)