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Saturday, 26 May 2012

Maya Tutorials: Lighting & Rendering 3: Intro to Mental Ray Continued

Using Ambient Occlusion with Displacement Maps 

Beauty Pass

Ambient Occlusion Pass

Final Image 

Sub Surface Scattering Part1: Grapes 

Ambient Occlusion Lighting & Light Decay 

Lighting Profiles: IES Lighting Information Files 

Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes 

Mental Ray: Round Corners Node 

Depth of Field: Using Luminance Depth 

Beauty Pass

Luminance Depth Pass

Cube Matte Pass

Final Image 

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